![]() I'm thinking the controller swing can be handled by the right pad (or gyro) as joystick. If there is one, then two keys could just as easily be set up.) The shakes are fairly easy and can be bound to a single button (I have all three axes on both the remote and nunchuck bound to the same key, I can't think of any game that's ever needed them to shake independently. The main problems I can see are going to be the Swing bindings for both the remote and nunchuck. I'd still probably map tilt in Dolphin to the right joystick, though, then just set up the gyro as right joystick in BPM :) Gyro for tilt would work out pretty great. I've done basically this "universal" layout for the GameCube controller already (and reading your guide I forgot about the click at the end and need to fix that!), which was considerably easier not having to worry about pointer and motion controlls like shaking the remote/chuck. And if in one game the A button is jump, and another B is jump, I can map those to the right grip on a per-game basis through BPM so "jump" is always pressing the right grip. And vice-versa, if it's primarily pointer driven, the right pad would be mouse, and mode-shift to joystick if needed. So for example, if the game is primarily motion controlled, the right pad would by default be a joystick for dealing with controller tilt, and if there is the occasional need for IR aiming/pointing, I'd mode-shift the pad to be mouse during those instances. If I can use both Xinput and Mouse (possibly keyboard if needed), that should handle everything. We apologise for any inconvenience.Īs per usual, updated to latest beta: 5.I think you answered a question I had, whether the Xinput and Keyboard & Mouse controls would work simultaneously in Dolphin, I was about to do some testing today because I'm thinking I can set up "universal" gamepad bindings with mouse as IR to cover everything needed for all Wii games, including tilt and shake, then tweak on a per-game basis in BPM as necessary. The FoV slider existed before PrimeHack GFX, which is why it was never there originally. You can now find it in Graphics > PrimeHack GFX.
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